package com.wly.ui.gamescene
{
	import com.wly.datapool.DataPool;
	import com.wly.sound.SoundManager;
	import com.wly.ui.common.EffectLayer;
	
	import flash.display.DisplayObject;
	import flash.geom.Point;

	public class Coin extends HitItem
	{
		public function Coin()
		{
			super();
		}
		
		override protected function get itemScore():int
		{
			return 70;
		}
		
		override protected function get effectSound():String
		{
			return SoundManager.CoinSound;
		}
	}
}